
A 90s-style RPG video game co-designed by a dad and his 6-year-old. Real Math. No slot machines. No dopamine traps. No ads. Just a fantastic little town that needs saving.

You play as a small hero with a backpack, who can multiply faster than he can tie his shoes. You'll wander the city, befriend a kid and his rabbit who want to reach the stars, a zen-master snail, and a hip-hop chicken. Along the way, you'll master the lost art of Concrete–Pictorial–Abstract math and put the numbers back where they belong.

A Pixel-Art Educational RPG
CPA math that sticks
Kids learn with objects first, then pictures, then numbers — the Singapore Math CPA method that builds deep understanding for ages 5-10.
Fun without the traps
No ads. No slot-machine mechanics. No endless dopamine loops. Just a strange, charming RPG full of math mysteries.
Built by a dad and son
My 6 year-old son draws the art, invents the worlds, and tests the levels — so the game keeps the wonder, weirdness, and jokes that kids actually love.
WHY WE'RE MAKING THIS

Active Learning, Not Passive Scrolling
Most kids' math apps are dopamine traps wearing cartoon costumes. My son deserved better, so we started building Neighborhood Number Heroes ourselves. We follow two strict rules:

1. It has to be genuinely fun
This is a game told from a 6-year-old's point of view. He draws the characters, invents the situations, and decides what's funny. I turn his sketches and stories into the kind of indie game I grew up on — EarthBound, Stardew Valley, Undertale, Hollow Knight, Terraria.

2. It has to teach real math
Singapore Math's CPA method. Deep conceptual and visual understanding. The kind of skills that hold up when the homework starts looking back. By finishing the levels, your kid actually masters different math topics and actually strengthens his understanding.

Join the launch list for early playtest access, a say in what we build next, and weekly updates from a 6-year-old and his dad